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The user interface (UI) of Eclipse revolves around two concepts:  A view, a single UI component such as a source code editor, an output console, or a project explorer. CHAPTER 2: First Steps with the Android SDK  A perspective, a set of specific views that you’ll most likely need for a specific development task, such as editing and browsing source code, debugging, profiling, synchronizing with a version control repository, and so on. Eclipse for Java Developers comes with several predefined perspectives.

The Debug view shows you the stack trace of the current stack down to the method you are in currently. Note that you might have multiple threads running and can pause them at any time in the Debug view. Finally, notice that the line where we set the breakpoint is highlighted, indicating the position in the code where the program is currently paused. You can instruct the debugger to execute the current statement (by pressing F6), step into any methods that get called in the current method (by pressing F5), or continue the program execution normally (by pressing F8).

You can pick up power-ups that help you reach the top and so on. You control the cow by tilting the phone, thereby influencing the direction it is jumping/falling. Easy-to-understand controls, a clear goal, and cute graphics made this game one of the first hits on the Android Market. CHAPTER 3: Game Development 101 Figure 3–1. Abduction (left) and Abduction 2 (right), by Psym Mobile Antigen (Figure 3–2), by Battery Powered Games LLC, is a completely different animal. This game was developed by one of the co-authors of this book, however, we aren't mentioning it to plug anything, but because it follows some of the input and compatibility methods we outline in this book.

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