Download Foundation Game Design with ActionScript 3.0 (2nd Edition) by Rex van der Spuy PDF

By Rex van der Spuy

According to the luck of the 1st variation of origin online game layout with Flash, Rex van der Spuy has revised and up-to-date all of the code to satisfy present programming most sensible practices, and the point of interest is now on actual ActionScript 3.0, whatever the IDE that you simply use.

We've all sneaked the unusual 5 mins right here or there enjoying the most recent Flash online game that somebody despatched round the workplace, yet developing these video games is trickier than it seems to be. the purpose of starting place video game layout with ActionScript 3.0 is to take you, no matter if you've minimum multimedia or programming adventure, via a sequence of step by step examples and distinctive case studies—to the purpose the place you'll have the abilities to independently layout any feasible second video game utilizing Flash and ActionScript.

Foundation video game layout with ActionScript 3.0 is a non-technical one-stop store for all of the most crucial abilities and strategies a starting online game clothier must construct video games with Flash from scratch. even if you're growing quickly blasts of viral leisure, or extra in-depth motion or event titles, this is often the e-book for you.

* centred and pleasant creation to designing video games with Flash and ActionScript
* specific case experiences of Flash games
* crucial innovations for development video games, with every one bankruptcy lightly development at the abilities of previous chapters
* glossy most sensible practices and new content material on ActionScript 3.0
* additionally covers asset construction in Photoshop and Illustrator

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Additional resources for Foundation Game Design with ActionScript 3.0 (2nd Edition)

Example text

Swf file. SWF files with the same name as your project are what will contain your finished games, which you’ll make in later chapters. But there are also a few more files and folders in that directory. They’re not necessary for any of the projects in this book. They’re all part of what’s known as the HTML wrapper. These are the files that you need if you want to upload any of your projects to the Internet. These files will still be created even if you’ve told Flash Builder not to generate an HTML wrapper, but it won’t use them to launch your program in a web browser Let’s take a look at what they do—they might be useful to you at some point.

By the end of this chapter, you’ll understand almost everything about this screen. The main thing that you need to focus on is the area where you’ll be writing your code, which I’ve highlighted in Figure 1-9. 15 Chapter 1 Figure 1-9. Area for writing code This is where you will be writing all you computer code. Flash Builder has automatically filled this box with some computer code that it thinks might be a useful place for you to start. It actually is, but for the purposes of learning, I’m going to ask you to delete all of it so that you can start with a completely blank slate.

This is important and I’ll explain why later. Figure 1-4. 5/HelloWorld 13 Chapter 1 This is the location where Flash Builder will save your work. 5 in your Documents folder. Flash Builder automatically chooses this location for you, which may not be the most convenient place for you to save your work. Let’s change it so that it saves the HelloWorld project in a folder called FlashGames. Uncheck the Use default tick box if it’s checked, as shown in Figure 1-5. Figure 1-5. Don’t use the default location.

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