Download Developing Games in Java by David Brackeen, Bret Barker, Lawrence Vanhelsuwe PDF

By David Brackeen, Bret Barker, Lawrence Vanhelsuwe

If you have already got Java programming event and want to application video games, this booklet is for you. David Brackeen, besides co-authors Bret Barker and Lawrence Vanhelsuwe, help you make speedy, full-screen motion video games akin to part scrollers and 3D shooters. Key gains lined during this publication contain Java 2 video game programming ideas, together with most up-to-date 2nd photographs and sound applied sciences, 3D snap shots and scene administration, path-finding and synthetic intelligence, collision detection, video game scripting utilizing BeanShell, and multi-player video game engine creation.

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Method synchronization is essentially shorthand for object synchronization with this. For example, from the previous maze code, the method public synchronized void setPosition(int x, int y) { playerX = x; playerY = y; } is essentially the same as this: public void setPosition(int x, int y) { synchronized(this) { playerX = x; playerY = y; } } The only exception is that the second example has some extra bytecode instructions. Object synchronization is useful when you need more than one lock, when you need to acquire a lock on something other than this, or when you don't need to synchronize an entire method.

Creating and Running Threads in Java Synchronization Using wait() and notify() The Java Event Model When to Use Threads When Not to Use Threads Sum It Up: Thread Pools Summary ChapterĀ 2. 2D Graphics and Animation Full-Screen Graphics Images Getting Rid of Flicker and Tearing Simple Effects Summary ChapterĀ 3. Interactivity and User Interfaces The AWT Event Model Keyboard Input Mouse Input Mouselook-Style Mouse Movement Creating an Input Manager Using the Input Manager Designing Intuitive User Interfaces Using Swing Components Creating a Simple Menu Letting the Player Configure the Keyboard Summary ChapterĀ 4.

The build target depends on the compile target, so running the build target automatically runs the compile target first. jar file. Finally, the rebuild target does nothing by itself, but depends on the clean and build targets to perform a clean build. xml file in the current directory and executes the compile target. If you were to name no target, as in the following, the build target is executed because it's defined to be the default target in the build file: ant Besides running Ant from the command line, Ant is also tightly integrated into many IDEs and text editors, such as JBuilder, jEdit, Eclipse, IDEA, and NetBeans.

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