Download A Simple Game-Theoretic Approach to Suppression of Enemy by Richard Mesic Thomas Hamilton, RAND PDF

By Richard Mesic Thomas Hamilton, RAND

Basic video game conception is used to narrate U.S. Air strength operations to their likey results on enemy habit.

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Extra info for A Simple Game-Theoretic Approach to Suppression of Enemy Defenses and Other Time Critical Target Analyses

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Such a capability might be possible, for example, in situations 38 where Blue can suppress the launch of enemy missiles by degrading the physical infrastructure used to support ballistic missile operations. The upper left-hand plot describes the results of a game in which Blue is able to suppress (or kill) 50 percent of the missile launches and is also able to kill 50 percent of the TELs after launch. In this game (upper left), Blue has no defense against missiles in flight. The result is bad for Blue, although somewhat less bad than the previous game.

When the system detects a potential target, it passes the target position to a UAV, which flies to the target position and investigates the potential target to determine if it is appropriate for attack. If it is, a fighter is vectored to the target location and attacks. This CONOP is potentially effective against any moving Red vehicle in the area of operations. Alternatively, the UAV can operate autonomously, searching for targets on its own and calling in the fighter as appropriate. This CONOP is only effective against Red vehicles moving along known lines of communication.

The leader who first understands what is going on will have the advantage, because he will be able to manipulate the opponent’s perception. This is an area where the analysis of the game theorist must take a subordinate position to the intuition of the commander. Everyone on each side must desperately hope that their commander gets it right. 51 Resolution of Two Views of Duration When two opponents have differing views of the duration of the conflict, they are designing strategies to different sets of MoEs.

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